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EDUHQ: SCIENCE EDUCATION
THROUGH COMIC STRIPS
General coordinator: Francisco Caruso
caruso@cbpf.br Men learn even when teaching.
Seneca, Epistulae Morales
Knowledge of values, not of facts,
Is the goal of education.
William Ralph Inge |
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COMIC STRIPS WORKSHOP |
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INTRODUCTION
Since the pre-Socratic philosophers the philosophical thought has expressed itself on the concepts of art and beauty. The XX century witnessed the expansion of these reflections into the field of education. In that moment new pedagogical ideas considered the relation between art and education. These ideas put creativity as a central point in the didactic-pedagogic process, valuing art as a tool for the development of other human achievements. On the other side one cannot deny the role played by creativity in the development of science. It is then possible and important to consider a transforming pedagogical process that, by using art to renew the teaching of science, stresses this higher dimension of the creative thought.
Gaston Bachelard developed a philosophical thought of great importance for knowledge development. The consequences of his ideas have enlarged the limits of epistemology and aesthetics. His ideas made a revolution in the literary and art critics as well as in the pedagogy of science.
From a philosophical viewpoint Bachelard has a fundamental role in questions like the importance of art and poetry in pedagogy, not only as didactical tools but giving them autonomy and studying them as creative processes. In his proposal, he values man in a society as a producer of science, technology and poetry, all with equal value in the creation of a rational and imaginative thought that is able to determine changes in both man and thought. Reason and imagination complete each other. By considering poetry as the fundamental instance of the matter and all things he expands the dynamics of this process to art. Though art, as a cultural product, manifests itself at the sensible level through matter and techniques, and science, as formal thought, undo nature and sets new phenomena, both originate from a transforming creativity. Bachelard sees art as rooted in the imaginative processes and in the work of matter. Science creates phenomena to be studied well beyond the empiric level, in order to build formal universes. Both touch metaphysics and demand work to reach their goals. Nothing is given to us at the level of art and science: everything is built. Everything is created. Bachelard, however, thinks that we create the same way as the artisan works with clay: transforming matter and, at the same time, transforming ourselves.
In one of his works (L'Intuition de l'Instant) Bachelard sketches an anthrop-philosophical conception where he stresses the importance of the relation between science and poetry, and between science and art, for the growth of man as an individual and as a social being.
Bachelard, who created a philosophical thought that values the perspective and need of transformations and changes in the scientifical reasoning throughout history, thinks that to know always means a rupture with tradition, able of creating other ways of thinking and imagining the world and another language to describe and evaluate the world. It is important to notice that the notion of epistemological break is a dynamical one that is completed and expanded into others, like the epistemological obstacle. The creative actions and the dynamics of science, poetry and arts dwell in the center of Bachelard's pedagogy.
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OBJECTIVES
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It is good to write and to imagine.
The cartoons make us dream.
The words make us think.
The stories make us travel in an uncharted world.
Gleidson de Castro Araújo
High school student
CIEP 169 - São João de Meriti
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GENERAL:
- To establish a comic strip workshop where the first priority will be the use a pedagogy that contemplates the connection teaching-learning and knowledge-society by methodologically integrating the contents of different courses via artistic works.
- To contribute to turn students into important elements in the spreading of knowledge in a process that initiates with the didactical process and ends with the creative act. A process that shall give students a new pedagogical dimension in the teaching-learning process.
- To contribute to the improvement of teachers as it comes to teaching techniques and methodology. All those that will get in contact with the material produced at the workshop will become starting agents of other creative processes.
- To encourage artistic production, not only as a didactical tool but also as an autonomous aesthetic production inserted in culture and society.
- To create and develop techniques and methodologies which make easy the transfer of knowledge in the workshop, in classrooms, in distance education, and in the everyday life.
SPECIFICS:
- To give a pleasant and aesthetic look to the production of knowledge.
- To create an integrated network of researchers, teachers, undergraduate students and high school students dedicated to the production of new education technologies, starting from a critical analysis of the present conditions of fundamental, medium and college education.
- To encourage students to translate into artistic language (comic strips and cartoons) the contents that are presented by the teachers in classes and in the workshop. To make possible for the student to consolidate and enlarge the contents of the subjects studied in classes.
- To identify the most common difficulties experienced by students in each class.
- To produce a ludic didactical material for the last years of fundamental education (5th to 8th grades) and for high school.
- To contribute to the formation of new high school teachers by improving the content of their education and preparing them to be always open to new ideas.
- To encourage teachers' creativity so they can develop their own methodology based in their own experience.
- To seek that materials and their use cross over several subjects.
- To qualify teachers to prepare didactical materials for distance education and to be distance education teachers.
- To develop the capacity of creating multimedia material based on animations for use at the fundamental school.
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JUSTIFICATION |
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Education is what is left
when what was learnt is forgotten.
B.F. Skinner
Education, more than any other human activity, has time as a cruel measurement of what has not been done. Acknowledging this fact and been aware of the tremendous difficulty of reforming the school system, a group of researchers and teachers offers a small contribution to education through a project that, rather than centered on the institutions, values students and their abilities. This change in focus is not a rhetoric one, it is a consequence of the conviction that it is urgent stop seeing students as simple absorbers, totally ignorant of the knowledge transmitted by teachers and books (see "Cuidado Escola!"). In this new approach students play the main role in producing knowledge in the school; therefore, students must be encouraged to go beyond memorization and repetition of tasks and to seek pleasure in discoveries, in the establishment of hypothesis, and in experimental activities. Our project expects to start with a small group of students and schools, representative of different social, economical and cultural realities of Rio de Janeiro.
It is a known fact that many high school students fear subjects like physics, chemistry, biology and mathematics and do not achieve a good performance in them. This results in a high number of dropouts who join the ranks of socially and culturally excluded citizens.
Finding didactical material that can fulfill the needs of such students has been a fruitless task making it even harder to implement any significant change in this scenario.
It is then urgent the creation and development of diversified didactical material intended to make classes more dynamical; therefore, motivating students to work actively in their learning process. This material will be a tool in the teacher's hand.
The project also includes a cycle of lectures on arts as a way to contribute to the cultural and human development of high school students.
All didactical material of quality implies the use if several techniques and technological media allowing its use in different classes.
The present project hopes that the didactical material that may come to be produced will become a rich tool to be used in a new and broad project of distance education. The material is not intended to be isolated and hard to understand and to use. On the contrary, it has been designed as both entertaining and motivating, ready to be used in new creations.
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DETAILED DESCRIPTION |
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It is important to justify the word "workshop". By that we want to make clear the idea that the informal teaching that we plan will be as more efficient as bigger the group's ability to reestablish the personal relationship between master and apprentice that is typical of artistic and handcraft activities The Physics Department of UERJ has agreed to provide space for the workshop, which will be located at room 3017 at the F wing on the third floor. This room will have the necessary computer infrastructure and will be the place where students will meet to create their comic strips. There, students will have access to a variety of drawing material and equipment.
The project starting point is the establishment of big network involving professional of different levels, several institutions, undergraduate students, and high school students. This network will be gradually implemented after group meetings.
As soon as we receive invited opinions on the project, a meeting group meeting will be scheduled. This will be the opportunity for all to talk about their particular interests. The group will then define the number of students that will take part in the project during its first year.
The second meeting will put together students. That's when the project coordinator will explain the goals and the project methodology and will invite the students to create their characters.
Researchers and teachers will set the times when they will be present in the workshop. Due to the students time constraints, seminars, lectures, video presentations and other activities will, whenever possible, be scheduled for the afternoon hours.
Whenever possible, students shall get explanations on all areas of the project by a process of guided rediscovery. In this process researchers and teachers encourage the students to create the situations where they would like to get more explanations and then lead them into doing their own discovery. In this process we shall leave personal tendencies to determine who will draw a particular comic strip.
Teachers and researchers will meet regularly to decide on the themes that will be worked with the students based on teacher's classroom experience.
The project also intends to provide basic training in computer for the students involved. In all activities students will always be encouraged to work in group.
Teachers will meet regularly to evaluate the project progress and the material produced at the workshop. All the material will be made available monthly in the project web site and, whenever possible, they will be turned into slides so they can be immediately used in classes.
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AREAS COVERED IN THE PROJECT |
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Astronomy |
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Biology |
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Chemistry |
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Computer Science |
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Cosmology |
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Drugs Prevention |
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Education |
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Enviroment |
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Geography |
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History |
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History of Science |
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Humor |
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Language |
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Literature |
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Mathematics |
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Paleontology |
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Philosophy |
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Physics |
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Public Health |
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Scientific Method |
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Sexual Education |
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Sociology |
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Visual Arts |
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